More Details and Video Rook v 5 Pawns We introduce the rook which moves orthogonally up, down, right, left any number of squares. Place the rook on the back rank as far as possible away from five adjacent pawns. A pawn moves first. The rook wins if it captures all the pawns.
More Details and Video Ultimate King Hunt This is a whole class exercise which keeps the children focused because they take turns to call out a move. The starting position for White is the same as in chess.
Black only has a lone king on its starting square e8. White, played by the children, tries to get checkmate or capture the king. Black, played by the teacher, tries to get stalemate or reach a position in which there are no safe squares for the black king to move. Disco Duel The story is that 8 teenagers pawns want to go to a disco but they have to pass 2 security guards knights.
The objective is to get as many pawns to the other side as possible. Once a pawn has reached the end it cannot be captured. Playing two games, the winner is the person who has got most pawns through. Moving alternately, the aim is to move the pieces back to their starting squares. The pieces cannot move beyond the halfway line. Before playing this game, it is a good exercise to count the minimum number of moves required by each piece and then to plan the play so that the pieces do not interfere with each other.
The king does not have any special status. If a capture is possible, then it is mandatory. If more than one capture is available then you may choose which piece to capture. The game ends when one side has run out of all their pieces or when the next player has no moves in which case the player with fewer pieces is the winner. This game is good for looking ahead at forced sequences of captures. The special feature is that the number of moves increases each turn.
White plays first and plays one move. Black then plays two moves. With a surprising sacrifice, white won in two moves. The confrontation between the Argentinian chess master, Roberto Grau and the Belgian chess master Edgar Colle ended in a victory for white after a 3 moves including an unexpected sacrifice.
This is the end game between Alexander Flamberg and Oldrich Duras from their meeting at Opatija in Duras, with the black pieces, obtains a victory against Flamberg just in two.
Can you figure out his strategy? Try to solve this online chess puzzle. It is a difficult one. White to move and wins after an unusual 8th movement. Do you want to receive notifications about new SparkChess articles, puzzles, and updates? If so, choose 'Allow' when prompted. Yes, sure! Maybe later. Tap to Play. SparkChess is a game of chess that everyone can enjoy! Old password: New password: Retype: Save. Unblock Return. Select range 1 month 6 months 1 year All time. Search options From To Opponent Q.
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Copy the PGN text below and paste it in a text app to save it. Connect to Facebook to make it easier to create your account. Log in with Facebook. All with similar scores from your subnet from your country Connection Quality:. Username: Password: Forgot it? Log in Remember me. As with anything, the more you practice, the better you get, and the better you get, the more fun you have.
And, of course, the more fun you have, the more you want to play! Monster Chess Learn how the pieces move by playing Monster Chess. Select the chess piece you want and run around the board gobbling up the other side's pawns. Try and beat your own best time! EzChess Practice piece movement by playing a real game of chess against our EzChess computer!
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