Scorpion Solitaire. Solitaire Time. Yukon Solitaire. Spring Solitaire. Summer Solitaire. Fall Solitaire. Winter Solitaire. Christmas Solitaire. Easter Solitaire. Halloween Solitaire. Thanksgiving Solitaire.
Christmas Solitaire. Easter Solitaire. Halloween Solitaire. Thanksgiving Solitaire. New Years Solitaire. Valentine Solitaire. St Patricks Solitaire. Cinco de Mayo Solitaire. More Games Solitaire. Video Poker. Word Search. Now try the 2-suit version!
Spiderette Solitaire is a slightly smaller, slightly harder version of the card game spider solitaire--only it uses 1 deck of cards It's an intermediate level 3 Card Solitaire game. Three cards are dealt each time you click the deck for more cards. Just like regular solitaire, stack cards of opposite color in descending order Tank Wars v. You have to go through levels alone or with a friend. Destroy all enemy tanks at the level and do not let them destroy your base, otherwise the mission will fail.
You will also meet m Remember, we're playing "casino" or "strict" Klondike, where we're not allowed to pick up the discard pile and redeal from it. In this as in any solitaire, the more cards you have exposed, available, and ordered, the better off you are. A large discard pile means a lot of cards that are blocked and disordered, so playing from the discard pile is good. On the other hand, the 6 in the tableau is covering six face-down cards.
These cards are not only blocked and disordered, they are hidden: we don't even know what they are. On the whole, we prefer to play from the tableau unless we know there are important cards down in the discard pile.
In this case, we remember because we were paying attention! So here we decide to play from the tableaus. After that move, we again have no interesting choices until move 36, when we could play the black Queen onto the red King. We decide to procrastinate -- perhaps the other black Queen will appear later and prove more tempting. At move 44, we have just played the 2 onto the Ace, and we could follow it with the 3 -- but we don't.
Why turn down easy money? But we might need that 3 later! The A and 2 have not yet appeared. If the 2 appears in the discard pile before we find the Ace, the 2 could get buried.
By keeping a black 3 available, we have a storage space for the 2 that could save the entire game. In general, you should never play any card to the foundations unless you are guaranteed that you won't need it as a holding place for a lower-ranked card.
The easiest way to remember this is by a simple rule: don't play any 3's to the foundations until all the Aces have been played. Don't play any 4's until all the 2's have been played.
Don't play any 5's until you have all the 3's, and so on. That simple rule is too strict, and can be broken safely in a number of different cases; but if you want an easy-to-remember, no-thought rule, that's a good one.
At move 49 the missing 2 does appear -- but we don't move it onto the 3 that we have carefully saved for it. There's nothing under the 2 and we have no homeless Kings, so there's nothing to gain right now from moving the 2: that's Tip 4, preserve your options. We preserve the option of playing the 3 up to the foundations, to make money and to expose what's beneath it. Yet we won't play the 3 yet, because a homeless King could still appear and then we'd want to move the 2.
That's Tip 4 again. At move 51, we get a break: the 3 is dealt. Now we can go ahead and play up the 3 , and replace it with the 3. All our options are still open, we've made a little money, and we've found a temporary home for the 3 while we wait for the A to show up: a very useful move.
At move 55, we deal the 4 , and immediately play it to the foundations. That seems to flout Tip 5 don't be greedy. If we saved the 4 in the tableau, it might serve as a holding place for the missing 3.
But of course we can't save the 4 in the tableau, because we don't have any red 5's to put it on. In this case, it's better to take the money and run, because otherwise the 4 might simply get buried in the discard pile. At move 65, we have just played the A and 2 to the foundations, and we have an opportunity to play the 3 as well.
This time we take it, even though the 2 still has no other home. The reason is that we have only one homeless King left somewhere -- we haven't found it yet , and we also have an empty space to put it in when it shows up.
We therefore will never need to move the 2 to make room for a King, so we will never need a 3 to move it onto. We can play up the 3 safely. The 4 goes up immediately afterward; since all black 3's have already gone to the foundations, there is no reason for any red 4 to linger.
But the 5 stays behind, in case the 4 shows up.
0コメント